Article Details

Title · Authors · Abstract · Keywords · DOI · References

Design and Implementation of Virtual Intangible Cultural Heritage Museum from Multimodal Perspective

YANG Wenjing, WANG Yuxuan

(Chinese Department of Jinzhong University, Jinzhong 030619, China)

Section:Computer Technology · Vol. 2026, Issue 5 · Pages:95-100 · 2096-4706(2026)05-0095-06 · CLC number:TP311 · Document code:A · DOI:10.19850/j.cnki.2096-4706.2026.05.018

Abstract

Traditional intangible cultural heritage museums face challenges such as lagging technological updates, insufficient social media applications, and a lack of digital marketing, resulting in significantly diminished user experiences and an inability to meet the public's expectations for cultural immersion and deep cognitive engagement. Currently, virtual reality technology is advancing rapidly, and virtual museums gradually become a key medium for the digital preservation and dissemination of cultural heritage. From a multimodal perspective, users can engage in deep interactions with intangible cultural heritage exhibits. This interaction model not only fosters a more profound understanding and greater interest in intangible cultural heritage but also addresses the previous narrow transmission pathways of such cultural resources, further promoting the inheritance and development of intangible cultural heritage. This paper takes Shanxi's intangible cultural heritage as the research subject, designing and implementing a multimodal digital intangible cultural heritage museum exhibition hall based on the Unity3D platform. The goal is to explore new channels for the digital dissemination of intangible cultural heritage through technological integration and user experience optimization.

Keywords

multimodal; virtual museum; Unity3D; digitalization of cultural heritage

References

  1. [1] Li Qingsheng, Ni Ting, Luo Xin, etc Research Progress on Digitalization of Cultural Heritage and Digital Cultural Tourism Visualization Service Technology [J]. Chinese Journal of Image and Graphics, 2025, 30 (6): 2304-2324
  2. [2] Shi Jinyu, Si Zhanjun, Zhang Yingxue, etc Research on the Evaluation Method of Experience Quality in Virtual Roaming System [J]. Research on Printing and Digital Media Technology, 2025 (4): 237-246
  3. [3] Zheng Chunhui, Xu Shuncai, Zhang Yujing Research on the Psychological Mechanism of Digital Game Driven Cultural Heritage Empathy Education: Taking "Cloud Tour of the Great Wall" as an Example [J]. Journal of Central China Normal University (Natural Science Edition), 2025, 59 (3): 426-436
  4. [4] Xia Haibin, Liu Dan, Zhang Yu Research on the Practice of VR Technology in the Display and Protection of Intangible Cultural Heritage: A Case Study of Traditional Porcelain Making Process Simulation in Jingdezhen [J]. Decoration, 2024 (10): 130-132
  5. [5] Wang Jing, Han Haiyan Research on User Experience of Digital Communication of Intangible Cultural Heritage in Inner Mongolia [J]. Art and Design (Theory), 2022, 2 (3): 97-99
  6. [6] Hou Shouming, Ge Qian, Liu Yanyan Research on the Digital Protection System of Intangible Cultural Heritage Based on MAR [J]. Journal of System Simulation, 2021, 33 (6): 1334-1341
  7. [7] Jin Yu Research on User Experience of Digital Communication Platform for Intangible Cultural Heritage [D]. Nanjing: Nanjing University of the Arts, 2023
  8. [8] Xue Ke, Shi Wei The Logic, Mechanism, and Risks of Digital Protection of Intangible Cultural Heritage [J]. Qiu Suo, 2025 (3): 126-136
  9. [9] Wang Xiaojie Design of Immersive Experience Device for Red Culture Venues under Multimodal Interaction Theory [D]. Dalian: Dalian Jiaotong University, 2025
  10. [10] Liu Meijun, Yu Xiao Perception and Interaction: Enhancing the Interactive Experience in Museums [J]. Furniture and Interior Decoration, 2022, 29 (3): 61-65
  11. [11] Wan Changlin, Xiao Yuqiang, Zhou Jun Research on the Creation of Xiangci Digital Museum [J]. Furniture and Interior Decoration, 2025, 32 (4): 40-43
  12. [12] Lv Zhimei, Si Zhanjun Virtual Printing Exhibition Hall Roaming System Based on VR Technology [J]. Digital Printing, 2019 (Z1): 55-60
  13. [13] Liang Yaxin, Hao Meng, Guan Yilin, etc New Path for Interactive Design of Active Inheritance of Intangible Cultural Heritage in the New Media Era [J]. Daguan, 2025 (3): 3-5
  14. [14] Wang Xiantai, Luo Haoxing Research on the Digital Path of the Living Inheritance of Intangible Cultural Heritage Paper Cuttings Art -- Taking the "Paper Cuttings Flower" Game as an Example [J]. Papermaking Information, 2025 (8): 90-91
  15. [15] Gong Yunfei Game Design and Implementation Based on Unity3D [J]. Modern Information Technology, 2025, 9 (8): 89-92
  16. [16] Li Jiahao Design and Implementation of MMO ARPG Game Based on Unity3D [D]. Wuhan: Huazhong University of Science and Technology, 2021

Funding

2023 Shanxi Provincial Teaching Reform and Innovation Project (J20231245)

About the authors

Yang Wenjing (1995-), female, Han ethnicity, from Jincheng, Shanxi, teaching assistant, master's student, research direction: digital media technology, big data visualization; Wang Yuxuan (2005-), female, Han ethnicity, from Changzhi, Shanxi Province, is currently pursuing a bachelor's degree with a research focus on the internet and new media.