Research on Contour Optimization and Real-Time Rendering Efficiency of Cartoon Rendering Based on Unity
(School of General Education, Guangzhou College of Technology and Business Guangzhou 510850, China)
Abstract
With the large-scale implementation and application of real-time rendering technology on lightweight platforms, cartoon rendering, as a core branch of non-photorealistic rendering (NPR), faces key technical challenges in contour rendering stability and real-time operation efficiency in lightweight rendering scenarios. To address the problems of contour fracture, dynamic flicker and high performance overhead in traditional depth-normal cartoon contour detection, this study designs and implements a lightweight cartoon rendering and contour optimization scheme based on the Unity engine. Building on traditional detection methods, this scheme integrates edge smoothing and adaptive threshold adjustment strategies**, and optimizes** the rendering process by combining post-processing downsampling technology. It can be adapted to performance-constrained devices such as thin-and-light laptops and mobile terminals, and provides stable and efficient technical support for the engineering implementation of cartoon rendering on lightweight platforms.
Keywords
Unity engine; cartoon rendering; contour optimization; universal render pipeline (URP)
References
- [1] Wang Xianghai, Qin Xiaobin, Xin Ling Research progress on non realistic rendering technology [J]. Computer Science, 2010, 37 (9): 20-27
- [2] Hou Jianfeng, Liu Duanyie, Xie Hanna, etc Real time pixelated non realistic rendering method [J]. Computer Science and Applications, 2023, 13 (12): 2387-2398
- [3] Wen Dong Research on the Application of Non realistic Drawing Technology in 3D Animation [D]. Chengdu: Chengdu University, 2024
- [4] Zhang Shiting A Study on Non realistic Rendering of Animation Stylish [D]. Beijing: Communication University of China, 2025
- [5] Chen Jiahao Research and Implementation of Real time Cartoon Rendering Integrating PBR Material and Lighting [D]. Chengdu: Southwest Petroleum University, 2023
- [6] Fan Hua, Qin Maoling Non realistic rendering technology based on contour lines [J]. Computer Technology and Development, 2007 (10): 237-241
- [7] Lin Yili Uniform stroke algorithm based on depth compensation and various contour line stroke logic designs [D]. Hangzhou: Zhejiang University, 2020
- [8] Huang Zhixiang Introduction and Practice of Unity Shader [M]. Beijing: China Railway Press, 2023
- [9] Jiang Dongting, Yan Xiaofeng Research on Real time Image Rendering Algorithm in Virtual Reality Environment [J]. Information and Computer, 2025, 37 (22): 10-12
- [10] Chen Lingchao. Analysis of 3D Game Engine Architecture and Game Animation Rendering Technology [J]. China New Technology and New Products, 2022 (1): 16-18
Funding
Guangzhou University of Technology and Business (KYYB202335)
About the authors
Mi Qianqian (1985-), female, Han nationality, from Handan, Hebei Province, lecturer, doctoral student, research direction: algebraic combination, image rendering.