Article Details

Title · Authors · Abstract · Keywords · DOI · References

Research on Contour Optimization and Real-Time Rendering Efficiency of Cartoon Rendering Based on Unity

MI Qianqian

(School of General Education, Guangzhou College of Technology and Business Guangzhou 510850, China)

Section:Computer Technology · Vol. 2026, Issue 13 · Pages:98-101,106 · 2096-4706(2026)13-0098-05 · CLC number:TP39 · Document code:A · DOI:10.19850/j.cnki.2096-4706.2026.13.018

Abstract

With the large-scale implementation and application of real-time rendering technology on lightweight platforms, cartoon rendering, as a core branch of non-photorealistic rendering (NPR), faces key technical challenges in contour rendering stability and real-time operation efficiency in lightweight rendering scenarios. To address the problems of contour fracture, dynamic flicker and high performance overhead in traditional depth-normal cartoon contour detection, this study designs and implements a lightweight cartoon rendering and contour optimization scheme based on the Unity engine. Building on traditional detection methods, this scheme integrates edge smoothing and adaptive threshold adjustment strategies**, and optimizes** the rendering process by combining post-processing downsampling technology. It can be adapted to performance-constrained devices such as thin-and-light laptops and mobile terminals, and provides stable and efficient technical support for the engineering implementation of cartoon rendering on lightweight platforms.

Keywords

Unity engine; cartoon rendering; contour optimization; universal render pipeline (URP)

References

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Funding

Guangzhou University of Technology and Business (KYYB202335)

About the authors

Mi Qianqian (1985-), female, Han nationality, from Handan, Hebei Province, lecturer, doctoral student, research direction: algebraic combination, image rendering.